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The first example I will use to demonstrate this is the Ursakar Creed face, sculpted as a strong grim and determined face. Given that this is a tough face and needs to be depicted as such, the paintjob is aimed at showing a pronounced stage variation.

creedface150.jpg
Ursakar Creed

 In this instance I used all GW paints, starting with Dark Flesh as a thin basecoat to which I then mixed in Dwarf Flesh for the next stage. This was followed by Dwarf Flesh on it’s own as the next level. Then I mixed in a small quantity of Elf Flesh as the main highlight. On the Key Highlights I used thinned Pallid Flesh to emphasise the tip and the bridge of his nose, between his eyes and the solidity of his chin with an inverted “Y” shape. (I use the term Key Highlights to define certain points, which help to emphasise the structure of a face.) Overall, this has worked well, showing that the face has a strong character. Uncannily it also has a slight resemblance to the British Actor Harry Andrews (Ice Cold in Alex).

 

The basecoat has given the initial tone that sets the skin colour and acts as the shadow tone, most noticeably in this example around the mouth, nasal creases and eye sockets. The prime colour has been used to define the shape and characteristics of the face, the first stage of the cheekbones, jaw line, nose, upper lip, eyebrow ridges and the raised portions of the forehead furrows.

Successive levels of highlighting on the raised areas of the face are smaller and less dense (using very thinned paint) in order to focus on the overall effect. The final Key Highlights were used to define and emphasise the brightest places on the face.

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